//==============================================================================
// mummy_anim.txt
//==============================================================================

//==============================================================================
define scythe
{
   set hotspot
   {
      version
      {
         Visual Attachments A Scythe
      }
   }
}

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}


//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector  
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Axeman_idleA
					ReplaceTexture infantry e axeman head standard/mummified
					ReplaceTexture infantry e axeman standard/mummified
					connect RightHand scythe hotspot
					connect LeftHand scythe hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector  
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Axeman_boredA
				ReplaceTexture infantry e axeman head standard/mummified
				ReplaceTexture infantry e axeman standard/mummified
				connect RightHand scythe hotspot
				connect LeftHand scythe hotspot
         }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector  
   {
      set hotspot
      {
         version
         {
           Visual Infantry E Axeman_DeathA
			ReplaceTexture infantry e axeman head standard/mummified
					ReplaceTexture infantry e axeman standard/mummified
			connect RightHand scythe hotspot
			connect LeftHand scythe hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector  
   {
      set hotspot
      {
         version
         {
           Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture infantry e axeman head standard/mummified
					ReplaceTexture infantry e axeman standard/mummified
					connect RightHand scythe hotspot
					connect LeftHand scythe hotspot
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector  
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Axeman_FlailA
			ReplaceTexture infantry e axeman head standard/mummified
					ReplaceTexture infantry e axeman standard/mummified
			connect RightHand scythe hotspot
			connect LeftHand scythe hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector  
   {
      set hotspot
      {
         version
         {
           Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture infantry e axeman head standard/mummified
				ReplaceTexture infantry e axeman standard/mummified
				connect RightHand scythe hotspot
				connect LeftHand scythe hotspot
         }
      }
   }
}